Adeptus Mechanicus 9th Edition - The Blood of Kittens Network (2024)

As of 07-07-2021 Adeptus Mechanicus Stratagems groups are…

  • Core Stratagems
  • Adeptus Mechanicus Stratagems
  • Forge World Stratagems
  • Army of Renown Stratgems

(See tabs for details)

If your army includes any ADEPTUS MECHANICUS Detachments excluding Auxiliary Support, Super-heavy Auxiliary or Fortification Network Detachments, you have access to these Stratagems, and can spend CPs to use them.

Zealous Congregation: 2 CP

Use this in the Fight phase, when an ELECTRO-PRIEST unit from your army is selected to fight. Until the end of the phase, each time a model in that unit makes an attack, an unmodified hit roll of 6 automatically wounds the target.

Dunestriders: 1 CP

Use this in your Movement phase, when an IRONSTRIDER ENGINE or SERBERYS unit from your army is selected to Advance. Until the end of this turn. Each time that unit Advances, do not make an Advance roll. Instead, until the end of the phase, add 6″ to the Move characteristic of models in that unit. The Type characteristic of Heavy weapons models in that unit are equipped with is changed to Assault. Models in that unit do not suffer the penalty to hit rolls incurred for firing Assault weapons in the same turn that their unit has Advanced.

Assassin Constructs: 1 CP

Use this in the Fight phase, when a SICARIAN unit from your army is selected to fight. If that unit made a charge move, was charged or performed a Heroic Intervention this turn, then until that fight is resolved, add 1 to the attacks of models in that unit.

Electromancer’s Wrath: 1 CP

Use this in the Fight phase, when a SICARIAN unit from your army is selected to fight. If that unit made a charge move, was charged or performed a Heroic Intervention this turn, then until that fight is resolved, add 1 to the Attacks of

Electromancer’s Wrath: 1 CP

Use this in your Shooting phase. Select one enemy unit excluding VEHICLE units within 12″ of an ELECTRO-PRIEST unit from your army. Roll one D6, subtracting 1 if the unit being rolled for has the CHARACTER keyword: on a 2-5, that enemy unit suffers D3 mortal wounds; on a 6, it suffers 2D3 mortal wounds.

Machine Superiority: 1 CP

Use this in the Fight phase, when a SKITARII unit from your army is selected to fight. Until the end of the phase, add 1 to the Strength of models in that unit.

Elimination Volley: 1 CP

Use this in your Shooting phase, when a KATAPHRON SERVITORS until from your army is selected to shoot. Until the end of the phase, each time a model in that unit makes an attack that targets a unit within half range, an unmodified hit roll of 6 automatically wounds the target.

Dataspike: 1 CP

Use this in the FIght phase, when an ADEPTUS MECHANICUS TECH-PRIEST model in your army is selected to fight. Select one enemy VEHICLE unit within Engagement Range of that model. Roll one D6: on a 2-5, that enemy unit suffers D3 mortal wounds; on a 6, that enemy unit suffers D3+3 mortal wounds.

Benevolence of the Omnissiah: 1 CP

Use this in any phase, when an ADEPTUS MECHANICUS VEHICLE model in your army would lose a wound as the result of a mortal wound. Until the end of the phase, each time that model would lose a wound as the result of a mortal wound, roll one D6: on a 4+, that wound is not lost.

Tech-Adept: 1 CP

Use this at the start of your Command phase or at the start of your Movement phase. Select one ADEPTUS MECHANICUS TECH-PRIEST model in your army. If it is your Command phase, that model can use its Machine Focus or Awaken the Machine ability one additional time that phase. If it is your Movement phase, that model can use its Master of Machines ability one additional time that phase.

Machine Spirit Resurgent: 1 CP

Use this in your Command phase. Select one ADEPTUS MECHANICUS VEHICLE model in your army. Until the start of your next Command phase, that model is considered to have its full wounds remaining for the purposes of determining what characteristic on its profile to use.

Data-Blessed Autosermon: 2 CP

Use this in your Command phase. Select one ADEPTUS MECHANCIUS unit from your army within 6″ of a friendly TECH-PRIEST model and select one Canticle that has not yet been active for your army. Until the start of your next Command phase, that unit counts that Canticle as being active for your army in addition to the currently active one.

Archeotech Specialists: 1 CP

Use this before the battle, when you are mustering your army, if your WARLORD has the ADEPTUS MECHANICUS keyword. Select one ADEPTUS MECHANICUS CHARACTER model in your army and give them one Relic. Each Relic in your army must be unique, and you cannot use this Stratagem to give a model two Relics. You can only use this Stratagem once, unless you are playing a Strike Force you can use this twice, or an Onslaught battle three times.

Mechanicus Locum: 1 CP

Use this before the battle, when you are mustering your army, if your WARLORD has the ADEPTUS MECHANICUS keyword. Select one ADEPTUS MECHANICUS CHARACTER model in your army and determine one Warlord Trait for that model; that model is only regarded as your WARLORD for the purposes of that Warlord Trait. Each Warlord Trait in your army must be unique and you cannot use this Stratagem to give a model two Warlord Traits. You can only use this Stratagem once, unless you are playing a Strike Force you can use this twice, or an Onslaught battle three times.

Host of the Intermediary: 1 CP

Use this before the battle, when you are mustering your army, if your WARLORD has the ADEPTUS MECHANICUS keyword. Select one SKITARII model in your army that has the word Alpha or Princepts in their profile and determine one SKITARII Warlord Trait for that model; that model is only regarded as your WARLORD for the purposes of that Warlord Trait. Each Warlord Trait in your army must be unique, and you cannot use this Stratagem to give a model two Warlord Traits. You can only use this Stratagem once, unless you are playing a Strike Force you can use this twice, or an Onslaught battle three times.

Artefactotum: 1 CP

Use this before the battle, when you are mustering your army. elect one SKITARII model in your army that has the word Alpha or Princepts in their profile and give them one of the following Arcana Mechanicum: The Cage of Varadimas; Temporcopia; the Ominiscient Mask; The Skull of Eldar Nikola. Each Relic in your army must be unique, and you cannot use this Stratagem to give a model two Relics. You can only use this Stratagem once, unless you are playing a Strike Force you can use this twice, or an Onslaught battle three times.

Binharic Override: 1 CP

Use this at the start of any phase. Select one KASTELAN ROBOT unit from your army and one of the available protocols found on its datasheet. That protocol replaces the one that is currently active for that unit. Until the end of the game, that unit’s active protocol cannot be changed. You can only use this Stratagem once.

Acquisition at any Cost: 1 CP

Use this at the start of the Morale phase. Select one objective marker on the battlefield. Until the end of the phase each time an ADEPTUS MECHANICUS unit from your army takes a Morale test, if that unit is with in 6″ of that objective marker, it is automatically passed.

Machine Spirit’s Revenge: 1 CP

Use this in any phase, when an ADEPTUS MECHANICUS VEHICLE model in your army is destroyed. Do not roll to see if that model explodes: it does so automatically.

Circuitous Assassins: 1 CP

Use this at the end of your Movement phase. Select one SICARIAN unit from your army that is wholly within 9″ of any battlefield edge. Remove that unit from the battlefield, you can set that unit back up on the battlefield anywhere that is wholly within 9″ of any battlefield edge and more than 9″ away from any enemy models. If the battle ends and that unit is not on the battlefield it is destroyed.

Deeply Sunk Talons: 1 CP

Use this in your opponent’s Movement phase, when an enemy unit excluding VEHICLE units is selected to Fall Back. If that enemy unit is within Engagement Range of any PTERAXII STERYLIZOR units from your army, roll one D6 on a 2+, until the end of the phase, that unit enemy unit cannot Fall Back.

Tactica Obliqua: 2 CP

Use this in your opponent’s Charge phase, when a SEBERYS RAIDERS unit from your army is selected as a target of a charge. If that unit is not within Engagement Range of any enemy units, it can make a Normal Move. Until the end of the phase, that unit cannot fire Overwatch or Set to Defend. Your opponent can then select new targets for that charge.

Crushing Weight: 1 CP

Use this in your Charge phase, when an IRONSTRIDER ENGINE or KASTELAN ROBOTS unit from your army finishes a charge move. Select one enemy unit within Engagement Range of that IRONSTRIDER ENGINE or KASTELAN ROBOTS unit and roll one D6 for each model int hat IRONSTRIDER ENGINE or KASTELAN ROBORTS unit that is within Engagement Range of that enemy unit: for each 2+, that enemy unit suffers 1 mortal wound.

Electro-Shocked: 1 CP

Use this at the start of the Fight phase. Select one enemy unit excluding Vehicle or Monster units within Engagement Range of a CULT MECHANICUS CORE or CULT MECHANICUS CHARACTER unit from your army. Until the end of the phase, that enemy unit is not eligible to fight until after all the eligible units from your army have done so.

Booster Thrust: 1 CP

Use this at the end of your turn. Select one PTERAXII unit from your army. Remove that unit from the battlefield. In the Reinforcements step of your next Movement phase, you can set that unit back up on the battlefield anywhere that is more than 9″ away from any enemy models. If that battle ends and that unit is not on the battlefield, it is destroyed.

SeismicBomb: 1 CP

Use this in your Movement phase, when an ARCHAEOPTER FUSILAVE model finishes a move, Select one enemy unit that model moved over this phase excluding Titanic or Fly units. Until the start of your next Movement phase, that enemy unit is shaken. While a unit is shaken: Halve the Move characteristic of models in that unit. Halve Advance rolls and charge rolls made for that unit.

Chain-Taser Protocols: 1 CP

Use this in your Fight phase, when an ADEPTUS MECHANICUS unit from your army is selected to Fight. Until the end of the phase, each time a model in that unit makes an attack with a taser weapon, an unmodified hit roll of 5 scores 2 additional hits.

Infoslave Skull: 2 CP

Use this at the end of the Reinforcements step of your opponents’ Movement phase. Select on ADEPTUS MECHANICUS CORE unit from your army that is not within Engagement Rage of any enemy units. That unit can shoot as if it were your Shooting phase, but its models can only target a single eligible enemy unit that was set up as Reinforcements this turn and that is within 12″ of their unit when doing so.

Electro-Filament Countermeasures: 2 CP

Use this at the end of your Movement phase. Select one ARCHAEOPTER model in your army that is equipped with a command uplink and one enemy unit within 6″ of that mode. Until the start of your next Movement phase, that enemy unit is not affected by the aura abilities of other enemy units.

Arc Grenades: 1 CP

Use this in your Shooting phase, when a ADEPTUS MECHANICUS ARC GRENADES unit from your army is selected to shoot. Select one enemy VEHICLE unit within 6″ of that unit. Roll one D6: on a 2-5, that VEHCILE unit suffers D3 mortal wounds; on a 6, that VEHCILE unit suffers 2D3 mortal wounds.

Incense Exhausts: 1 CP

Use this in your opponent’s Shooting phase, when an ADEPTUS MECHANICUS SMOKESCREEN unit form your army is selected as the target of an attack. Until the end of the phase, each time an attack is made against that unit, subtract 1 from that attack’s hit roll.

Enriched Rounds: 1 CP

Use this in your Shooting phase, when an ADEPTUS MECHANICUS unit from your army is selected to shoot. Until the end of the phase, each time a model in that unit makes an attack with a radium weapon against an enemy unit excluding VEHICLE units, an unmodified hit roll of 4+ automatically wounds the target.

Galvanic Volley Fire: 2 CP

Use this in your Shooting phase, when a SKITARII RANGERS unit from your army is selected to shoot. Until the end of the phase, galvanic rifles models in that unit are equipped with have a Type characteristic of Rapid Fire 2.

Galvanic Volley Fire: 1/2 CP

Use this in any phase, when an enemy VEHICLE model loses one or more wounds as a result of an attack made with an arc weapon by an ADEPTUS MECHANICUS model in your army. If that enemy VEHICLE model’s characteristics can change as it suffers damage, roll one D6: on a 2+, until the start of your next Command phase, that enemy VEHICLE is considered to have half the number of wounds remaining for the purposes of determingin what those characteristics are. If that enemy model has the TITANIC keyword, this Stratagem costs 2 CP; otherwise it costs 1 CP.

Each Forge World has an associated Forge World Stratagem. If your army includes a Forge World Detachment, then you will gain accessto the relevant ForgeWor;d Stratagem.

Mars: Wrath of Mars: 1/2 CP

Use this in your Shooting phase, when a MARS unit is selected to shoot. Until the end of the phase, each time a model in that unit makes an attack, an unmodified wound roll of 6 inflicts 1 mortal wound on the target in addition to any moral normal damage to a maximum of 6 mortal wounds. If that unit has a Power Rating of 11 or more this Stratagem costs 2 CP; otherwise it costs 1 CP

Lucius: Legio Teleportarium: 1 CP

Use this before the battle, during the Declare Reserves and Transports step. Select one LUCIUS unit excluding VEHCILE units from your army. You can set that unit in the Reinforcements step of one of your Movement phases, you can set up that unit anywhere on the battlefield that is more than 9″ away from any enemy models. You can only use this Stratagem once, unless you are playing a Strike Force you can use this twice, or an Onslaught battle three times.

Agripinaa: Indentured Machines: 1 CP

Use this before the battle. Select one AGRIPINAA KATAPHRON SERVITORS unit in your army. Add 1 to the Toughness of models in that unit. You can only use this Stratagem once, unless you are playing a Strike Force you can use this twice, or an Onslaught battle three times.

Graia: Steel Mind, Iron Logic: 1 CP

Use this in your opponent’s Psychic phase, when an enemy PSYKER attempts to manifest a psychic power within 18″ of any GRAIA units from your army. Roll one D6: on a 4+, that psychic power is denied.

Stygies VIII: Clandestine Infiltration: 1 CP

Use this during deployment. Select one STYGIES VIII CORE INFANTRY unit from your army. When you can set up that unit, it can be set up anywhere on the battlefield that is more than 9″ away from the enemy deployment zone of any enemy models.

Ryza: Plasma Specialists: 1 CP

Use this in your Shooting phase, when a RYZA unit is selected to shoot. Until the end of the phase, each time a model in that unit makes an attack with a plasma weapon, add 1 to the Damage of that attack.

Metalica: Deafening Assault: 1 CP

Use this in your Shooting phase, when a METALICA unit from your army is selected to shoot. Select one enemy unit excluding VEHICLE units within 12″ of that unit. Until the start of your next turn: Halve the Move of models in that enemy unit. That enemy unit cannot fire Overwatch or Set to Defend.

Metalica: Rad-Oversaturation: 2 CP

Use this at the start of any phase. Select one METALICA SKITARII VANGUARD unit in your army. Until the end of the phase, increase the range of that unit’s Rad-saturation ability to 6″

Metalica: March to War: 1 CP

Use this in your Movement phase, when a METALICA unit from your army Advances. Do not make an Advance roll. Instead, until the end of the phase, add 6″ to the Move characteristic of that unit.

Metalica: Purity of the Machine: 1/2 CP

Use this in your Shooting phase, when a METALICA unit from your army is selected to shoot, or in the Fight phase, when a METALICA unit from your army is slected to fight. Until the end of the phase, each time a model in that unit makes an attack, you can ignore any or all modifiers to the hit roll and wound roll. If that unit is a VEHICLE, this Stratagem costs 2CP; otherwise, it costs 1CP.

Metalica: Order in Anarchy: 1 CP

Use this in your your Command phase. Select one METALICA unit from your army. Until the end of the turn, each time an attack made by a model in that unit targets an enemy unit within 12″, you can add 1 to the hit roll.

Metalica: Extinction Order: 3 CP

Use this in your Shooting phase. Select one Area Terrain feature visible to your METALIC WARLORD. Until the end of the phase, each time an attack made by a model in a friendly METALICA unit that is within 6″ if your METALICA WARLORD targets an enemy unit wholly within that area terrain feature, add 1 to that attack’s wound roll.

Metalica: Knight of the Iron Cog: 1 CP

Use this before the battle, when you are mustering your army. Select one HOUSE RAVEN unit from your army. That unit gains the Canticles of the Omnissiah ability and is considered to have the ADEPTUS MECHANICUS keyword for the purposes of this ability.

Metalica: Omnissiah’s Exaltation: 1 CP

Use this in the Morale phase, when an enemy unit that is within 6″ of a METALIC unit from your army is selected to take a Morale test. Until the end of the phase, subtract 1 from combat attrition tests taken for that enemy unit.

Metalica: Blaring Glory: 1 CP

Use this in the Fight phase or in your opponent’s Shooting phase. Select one enemy unit that is within 6″ of a METALICA unit from your army. Until the end of the phase, your opponent cannot re-roll any dice rolls made for attacks made by models in that enemy unit.

If your army is an Army of Renown, you have access to these Stratagems, you can spend CPs to use them.

Mechanicus Defense Cohort: Citation of Ruin 2/3 CP

Use this in your Shooting phase, when an EXTERMIS SENTINEL unit from your army is selected to shoot. Until the end of the phase, models in that unit have the Big Guns Never tire rule. In addition, they do not suffer the -1 penalty to their hit rolls included when making attacks with heavy weapons against units they are in Engagement Range with. If that unit has 4 or more models , this Stratagem costs 3 CP; otherwise it costs 2 CP.

Mechanicus Defense Cohort: Pre-Calibrated Purge Solution 1 CP

Use this in your Shooting phase when an EXTERMIS SENTINEL unit from your army that is wholly within your deployment zone is selected to shoot. Until the end of the phase, each time a model in that unit makes an attack against an enemy unit that is wholly within the enemy deployment zone, add 1 to that attack’s hit roll.

Mechanicus Defense Cohort: Bolster Defences 2 CP

Use this before the battle, after determining deployment zones. Select one Area Terrain or Obstacles feature within your deployment zone. That terrain feature gains the Light Cover terrain trait. If it already had the Light Cover terrain trait, add 2 to the saving throw instead of 1 invulnerable saving throwns are still not affected. You can only use this stratagem once.

Mechanicus Defense Cohort: Rad-Bombardment 3 CP

Use this in your Command phase, if a MECHANICUS DEFENSE COHORT WARLORD from your army is on the battlefield. Select one point on the battlefield and place a marker on that point. At the start of your next Command phase, roll one D6 for each unit within 6″ of the centre of that marker, subtracting 1 if the unit being rolled for is a CHARACTER. On a 4-5, that unit suffers D3 mortal wounds, and on a 6+ suffers D3 mortal wounds and until the end of the turn, subtract 1 from the Toughness of each model in that unit, this is not cumulative with another other rule. The marker is then removed. You can only use this Stratagem once.

Skitarii Veteran Cohort: Binharic Offense 3 CP

Use this in the Shooting phase. Select one enemy unit and two SKITARII VETERAN COHORT CORE units from your army. Until the end of the phase, models in those two SKITARRI units can only target that enemy unit each time a model in one of these two SKITARII units makes a ranged attack, add 1 to that attack’s wound roll.

Skitarii Veteran Cohort: Aggression Override 1 CP

Use this in the Fight phase. Select one SKITARII VETERAN COHORT unit from your army that made a charge move this turn. Until the end of the phase, add 1 to the Attacks of models in that unit.

Skitarii Veteran Cohort: Bionic Endurance 2 / 3 CP

Use this in any phase, when a model in a SKITARII VETERAN COHORT CORE unit from your army would lose a wound. Until the end of the phase, each time a model in that unit would lose a wound, roll one D6: on a 5+, that wound is not lost/ If that unit has a PR of 10 or more, this Stratagem costs 3CP otherwise it costs 2CP.

Skitarii Veteran Cohort: Expedited Purge Protocol 1 / 2 CP

Use this in your Movement phase, when a SKITARII VETERAN COHORT CORE unit excluding VEHICLE units from your army Advances. That unit is eligible to declare a charge this turn, even though it Advanced. If that unit is a SKITARII RANGERS or SKITARRI VANGUARD unit, this Stratagem costs 1 CP; otherwise it Costs 2 CP.

Adeptus Mechanicus 9th Edition - The Blood of Kittens Network (2024)
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